<aside> 🔴 Summary: 😕 Overall, the majority of this week was spent setting up/familiarising myself with Kinect, playing around with various codes and looking into threejs.

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Lots of debugging, mostly around setting up and connecting Kinect to the stream. Some of my peers and I ran into similar issues of not being able to see the stream, or the stream would show up in Kinectron but not through p5js/the code. I played around with some threejs material, but the lagginess of the machine and the unstable Kinect feed made it difficult to fully test out anything. I also struggled to see the connection between the body movements and what was shown on-screen (particularly with the skeleton ribbon)

The sketch I liked the most was from playing around with pixel density and colour range with depth key. I was personally more interested in the key and depth range tests than the full skeletons; there's something interesting in having the body flattened into overlapping pixels, but also becoming three-dimensional through gradients and colour-mapping. I also enjoy this tactile/textile quality that can be produced from playing with pixels.

body ewah.mp4

p5js sketch